
However, once you get all of your posse together, you do so much damage for no real good reason.

REALLY slow to level before you get spider mines at 14 just put points into a skill (Flame Hammer/Seismic Slam or whatever) and just keep respecing the points out of those skills and back in every 3 levels until you get spider mines. Minions scale with levels and +minion damage on gear, so you build every aspect of tankiness and let the pets do the dirty work. Summon stuff, spam mines, let them kill everything. I had level 9 gloves that had +25% pet and minion damage and only replaced them when I found level 40 something gloves with +25% pet and minion damage and mana regen as well. The reason you don't want to lose out on minion damage? It applies to everything you summon, including your spider mines (!). There is no real best build, but there are many varieties of builds for engineer. You will have gigantic mana issues with this build, so try for some mana regen through gear and gems (but don't forgo +pet and minion damage if you have a large amount of it) and prioritize levels in healbot for his mana regen above 5. With this next project, you can nicely put some of those skills to use and be a core electronics engineer. Spare points can go into Charge Domination and Bulwark, or anything you feel like playing around with. While often considered the tanking class, Engineers can be built to fulfill any role. Build Considerations Engineers start with 15 strength, 5 dexterity, 5 focus and 15 vitality. Take a point in Onslaught or Storm Burst for a dash skill (I prefer Onslaught). The idea to make a railroad themed class was shelved, and revisited with the Railmaster class in Torchlight 3.

Eventually you will want Dynamo Field for charge generation, but it isn't needed early (I have it at 1 point and my engineer is starting ng+). For skills: Healbot, Spider Mines, Gunbot, Sledgebot are your main construction skills and Forcefield/Immobilization Copter are your main Aegis skills. If you pay attention to the blacksmith, you can find some gear with +25% pet and minion damage. Engineers are the technological experts of the Empire, and are responsible for constructing and maintaining its Herkonian Embercraft transports. The Engineer is a heavy melee fighter who can use cannons, battle wrenches and deploy mechanical constructs to aid them in battle. The Engineer has three skill trees: Blitz (melee attacks and two-handed weapons), Construction (summoned bots and grenade/cannon skills), and Aegis (shield.

All armor you buy should have +x% pet and minion damage. The Engineer is one of the four playable classes in Torchlight II. The weapon doesn't matter, just pick up a weapon with some sort of minion something boost when you can. All stats into vitality, with a small amount in dex for dodge. I did hardcore elite with this type of engineer.
